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At the current asking price for BeyBlade: Evolution, it’s hard to believe this group will be too inclusive, however. Depending on whether or not you can be bothered to embark on this arduous journey to collect every single one of the (over 400) pieces of BeyBlades, this game could easily take you twenty or more hours to play absolutely everything through. But as previously alluded to, the game is built to be replayed over and over again to collect and construct different Beys as well as take part in different battles. The game itself, at maximum, will take six hours to complete. The value of the experience BeyBlade: Evolution provides is entirely dependent on what you value in a game. It’s an admittedly cool idea that provides something a little bit different to the standard local multiplayer mode. Each player sees the “arena”, whether it’s your desk or somewhere else, from their own perspective and battle it out. Every game comes packaged with an AR card that allows players to battle each other using the 3DS camera to carry out their battles in the real world. The game also features local multiplayer, but with a small visual twist. This is where the obvious similarities between BeyBlades Evolution and other RPGs come out – you’re essentially grooming a party of spinning discs, each with their own attributes to use in battle wherever most appropriate. These parts will give you the extra edge during the later battles in the game so it’s recommended you visit there as regularly as possible.
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Between battles, your character can visit different stores to buy all kinds of parts to upgrade their Bey with. There are hundreds of BeyBlades available – namely due to the way their parts can be swapped and such to create unique combinations. This does give the battle system some much needed depth, but it still feels too superficial to keep the entire process interesting.
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Each of the Beys have different tips, for example, which are more suited to other environmental setups than others (or perhaps are more suited to clashing with certain types of the opponents Beys). Without totally writing it off, there is a little bit of strategy involved in choosing which of your Beys you’ll utilises in battle. It’s a simple system that is incredibly easy to grasp, but as a result it does get rather boring rather quickly. While the Beys are spinning, the gyroscopic sensor can also be used to aim and shoot “powers” onto the Beys to give them more powers or change their properties or how they react when they come into contact with each other. The 3DS’s gyroscopic sensor is used to simulate the “ripping” motion which adds a cool layer of authenticity to the game, but it can be jarring to get straight back into the action when 3D is turned on. It’s a rather simplistic game – and I honestly question why it’s so popular since it seems too effortless to win matches quite easily. Players drop a “Bey” into a ring, and they spin to see which one either is remaining on the arena or which one remains spinning for the longest. It also encourages multiple playthroughs, if BeyBlades is your thing.Īt its crux, the gameplay is rather simplistic. It’s an interesting way to play – and makes you think out each of your “turns” as you get closer and closer to the championships. The game is timed, essentially you have a certain number of (random) battles to play through until its tournament time, during which you’re forced to go up against the champions in the tournament. This is where BeyBlade Evolution is an interesting game – there’s no set story to play through, but rather opponents to battle. The general gist of BeyBlade Evolution is that you’re an up and coming BeyBlader who wants to do well in the upcoming tournament, but the tournament itself isn’t for several days. It might include a shiny (and metal) BeyBlade in the package, but how does the game itself hold up? If my math is correct, it’s been at least four years since the last game came out on any system – and BeyBlade Evolution has hit the 3DS.
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But there’s always been a kind of following, however devout, that always seemed to stick by the series through its rather low key releases on both the Nintendo DS and the Nintendo Wii. I never understood BeyBlade, my experience with the franchise was very limited, if non-existent. BeyBlades was a franchise that really took off at that awkward phase where everything was too “lame” for me and I had dumped my previously cherished franchises like Pokemon and Digimon (only to pick up the former several years later).